This turns features that should be positive – like the guard patrols that vary from run to run – into crushing negatives. There's no checkpointing, and Blacklist has no mid-mission save system. Another set, however, resets you to the start of the mission if you're ever detected. One set, where you're asked to clear areas of enemies before progressing, offers a good balance of stealth and action and rewards creativity. Optional side missions unlocked by speaking to Sam's crew are playable in solo and co-op modes and present you with open areas that promise to fix the campaign's problems. Not so – you have to repeat it until you do it perfectly. Logically, you might assume that if you screw up then the subsequent stealth section will become harder. There's the obligatory bit where you escape from a burning building, and an early mission begins with a sniper section where you must eliminate enemies in the right order to allow Fisher to progress. Awkward, hand-holdy sections like this are the game's other great weakness.
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